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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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2008-07-31
Make the lander shiny
taw27
2008-07-30
Plumbing :)
taw27
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-30
Modelling stuff
taw27
2008-07-28
Make the pipe shiny
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-27
Smooth normals for pipe model
taw27
2008-07-27
More modelling stuff
taw27
2008-07-27
Modelling stuff
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-07
Add concrete texture
taw27
2008-06-06
Make the platform blue when not using shaders
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-03
Fix platform texturing issues
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Multiple portability fixes
taw27
2008-05-31
Use GLEW
taw27
2008-05-28
Fun with shaders
taw27
2008-05-25
Modelling and better textures
taw27
2008-05-22
Subdivision fixes
taw27
2008-05-22
Polygon subdivision, spotlight testing
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-16
Reshuffle lots of things
taw27
2008-05-04
More modelling work
taw27
2008-04-16
Initial import
taw27