Age | Commit message (Expand) | Author |
---|---|---|
2008-08-06 | Squeeze everything into 19 varying components | taw27 |
2008-08-06 | Muppetry | taw27 |
2008-08-06 | Take shininess into account in shaders | taw27 |
2008-08-06 | Moving things around | taw27 |
2008-08-06 | Shuffle stuff around. Back to Phong... | taw27 |
2008-08-06 | Revert shaders to a previous working version | taw27 |
2008-08-06 | Shader stuff | taw27 |
2008-08-06 | Drop back to Blinn-Phong specular lighting | taw27 |
2008-08-06 | Introduce 'v4conv3' conversion function | taw27 |
2008-08-05 | Phong model for lighting | taw27 |
2008-08-01 | Make shader work on ATI | taw27 |
2008-07-31 | Move things around. Specular lighting still not quite right... | taw27 |
2008-07-31 | Match shader results to non-shader results | taw27 |
2008-07-30 | Small shader tweaks | taw27 |
2008-07-30 | Calculate specular highlights correctly | taw27 |
2008-07-26 | Initial normal mapping stuff | taw27 |
2008-05-25 | Shader fixes | taw27 |
2008-05-24 | Loads of shader and lighting stuff | taw27 |
2008-04-16 | Initial import | taw27 |