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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-16
Start at the top of the ventilation shaft - more interesting..
taw27
2008-07-06
Second spirally thing when landed
taw27
2008-07-03
Properly seamless mixing
taw27
2008-06-29
Remove click at end of clang sound
taw27
2008-06-29
Change to 44.1 kHz audio sampling
taw27
2008-06-21
Basic audio framework
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-07
Add concrete texture
taw27
2008-06-06
Make the platform blue when not using shaders
taw27
2008-06-05
Make the swirliness blue
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-03
Text rendering framework (foundation)
taw27
2008-06-03
Fix platform texturing issues
taw27
2008-06-02
Make shader lighting attenuation agree with fixed function version
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Multiple portability fixes
taw27
2008-06-01
Comment typo
taw27
2008-05-31
Use GLEW
taw27
2008-05-28
More swirlytron
taw27
2008-05-28
Swirlytron!
taw27
2008-05-28
Fun with shaders
taw27
2008-05-25
Shader fixes
taw27
2008-05-25
Modelling and better textures
taw27
2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-22
Subdivision fixes
taw27
2008-05-22
Polygon subdivision, spotlight testing
taw27
2008-05-20
Tweak fuel logo
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-17
2D overlay stuff
taw27
2008-05-17
Initial audio framework
taw27
2008-05-16
Reshuffle lots of things
taw27
2008-05-16
Revert postprocess stuff
taw27
2008-05-16
Postprocessing stuff
taw27
2008-05-04
More modelling work
taw27
2008-04-16
Initial import
taw27