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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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model.c
Age
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2008-07-27
Formatting in model.c
taw27
2008-07-18
Tidy up
taw27
2008-06-03
Use OpenGL core version of glGenBuffers/glBindBuffer/glBufferData
taw27
2008-06-02
Remove a completely random #include in the middle of some code
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Multiple portability fixes
taw27
2008-05-28
Collision response - make it possible to land
taw27
2008-05-28
Fun with shaders
taw27
2008-05-26
Physics work
taw27
2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-23
Use array buffer objects to speed things up
taw27
2008-05-22
Subdivision fixes
taw27
2008-05-22
Polygon subdivision, spotlight testing
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-17
Use own convention for primitive types
taw27
2008-05-16
Reshuffle lots of things
taw27
2008-05-14
Remove unused variables
taw27
2008-05-04
More modelling work
taw27
2008-04-17
assplode() stuff
taw27
2008-04-16
assplode() routine to help with parsing
taw27
2008-04-16
Remove regex stuff
taw27
2008-04-16
Initial import
taw27