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2008-06-22Add game_shutdown()taw27
2008-06-21Basic audio frameworktaw27
2008-06-21Don't use shader for transparent back facestaw27
2008-06-21Fix z-fighting when looking at back facestaw27
2008-06-21Show transparent back facestaw27
2008-06-21Tidy uptaw27
2008-06-21Remove envmap stuff because it doesn't work very welltaw27
2008-06-21Increase background light a littletaw27
2008-06-21Stufftaw27
2008-06-18Stufftaw27
2008-06-12Reduce resolution of swirly texturetaw27
2008-06-12Don't duplicate linker flagstaw27
2008-06-12A few more glcheck diagnosticstaw27
2008-06-12Put glcheck back on GLEWtaw27
2008-06-12Escape quitstaw27
2008-06-11Break (while actually fixing) collision detection...taw27
2008-06-11Ignore moving from the back to the front of a quadtaw27
2008-06-10Do collision detection maths with double-precision mathstaw27
2008-06-08Fussinesstaw27
2008-06-08Fix collision detection 'sticking'taw27
2008-06-08Move to the collision position before stoppingtaw27
2008-06-08Don't break when entering a non-existent roomtaw27
2008-06-08Text comments for roomstaw27
2008-06-06Don't use GLEW in check programtaw27
2008-06-05Correct the theoretical maximum frameratetaw27
2008-06-05glcheck stufftaw27
2008-06-05Comment out a random printftaw27
2008-06-05Tweak spotlight attentuationtaw27
2008-06-04Adjust lighting levelstaw27
2008-06-04GLEWise the test programtaw27
2008-06-04Help messagetaw27
2008-06-04Disable OpenGL stuff at the command linetaw27
2008-06-04More matching non-shader graphics to shader graphicstaw27
2008-06-04Typotaw27
2008-06-03Text rendering framework (foundation)taw27
2008-06-03Add glcheck utilitytaw27
2008-06-03Use OpenGL core version of glGenBuffers/glBindBuffer/glBufferDatataw27
2008-06-03Fix platform texturing issuestaw27
2008-06-02Make shader lighting attenuation agree with fixed function versiontaw27
2008-06-02Swirly primitives aren't allowed to have colourtaw27
2008-06-02Tweak warning messagestaw27
2008-06-02Remove a completely random #include in the middle of some codetaw27
2008-06-01Apply quad subdivisions when shaders aren't availabletaw27
2008-06-01Handle the unlikely case where FBOs are supported, but not shaderstaw27
2008-06-01Multiple portability fixestaw27
2008-05-31Check for EXT_framebuffer_object before using FBOstaw27
2008-05-31Use GLEWtaw27
2008-05-28Collision response - make it possible to landtaw27
2008-05-28Reflection stufftaw27
2008-05-28Swirlytron!taw27