aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2008-07-27Add '1280W' (1280x768) resolutiontaw27
2008-07-26Add 'gentexture' utilitytaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-26Keep the list of rooms compactedtaw27
2008-07-26Camera position stufftaw27
2008-07-26Don't compile 'glcheck' (remove the GLUT dependency)taw27
2008-07-25Initial mouse stuff (needs work)taw27
2008-07-24Mouse stufftaw27
2008-07-24Make the music a bit quietertaw27
2008-07-24Do a final newline if showing the status linetaw27
2008-07-24More wrappingtaw27
2008-07-24Wrap render.c to 120 columnstaw27
2008-07-24Detect Vorbis buffer underrunstaw27
2008-07-24Fix command-line help stufftaw27
2008-07-24Formattingtaw27
2008-07-24Room recursion stufftaw27
2008-07-24'Dispatch thread aborting' is a debug messagetaw27
2008-07-24Add 'no-framerate-limit' and 'status-line' command line optionstaw27
2008-07-23Recurse into room connectivitytaw27
2008-07-23Game debug informationtaw27
2008-07-23Avoid the use of memcpy() to make the Vorbis block stitching make sensetaw27
2008-07-22Audio tweaks. I still don't understand...taw27
2008-07-22Progressive Vorbis decodingtaw27
2008-07-22Remove -g from AM_CFLAGStaw27
2008-07-21Silly number of indices fixtaw27
2008-07-19Lower 'clang' volume depending on speed of collisionweiss
2008-07-19Explode hookweiss
2008-07-19Lose fuel when collidingweiss
2008-07-19Radiation stuffweiss
2008-07-19Calculate collision with objects outside the current roomweiss
2008-07-19Actually recharge when landed on a platformweiss
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-18Texture loader fussinesstaw27
2008-07-18Tidy uptaw27
2008-07-17Take yaw into account to calculate proper starting coords for collision detec...taw27
2008-07-17Fix threading resource use bugstaw27
2008-07-17Restore collision detection, apparently fixing the 'drop through floors' problemtaw27
2008-07-17Make yaw movements a bit less sluggishtaw27
2008-07-16Start at the top of the ventilation shaft - more interesting..taw27
2008-07-15Don't crash if audio can't be usedtaw27
2008-07-08Restructuring of collision detectiontaw27
2008-07-07'bools' use glUniform1i, not glUniform1ftaw27
2008-07-06Second spirally thing when landedtaw27
2008-07-05Start landedtaw27
2008-07-05Option to disable musictaw27
2008-07-04Initialise the dispatch thread inuse flags, muppettaw27
2008-07-03Rearrange last sample fudgestaw27
2008-07-03Properly seamless mixingtaw27
2008-07-03Thread safety stufftaw27