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AgeCommit message (Expand)Author
2008-07-30Only check for collisions in adjacent rooms when lander is close to edgestaw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Modelling stufftaw27
2008-07-28Tidying up physics.ctaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-28Don't complain if normal maps can't be loadedtaw27
2008-07-27Extend model format to include vertex normalstaw27
2008-07-27Don't push comment lines between quadstaw27
2008-07-27Formatting in model.ctaw27
2008-07-27Modelling stufftaw27
2008-07-27Add 'obj2model' programtaw27
2008-07-27Camera angle scalingtaw27
2008-07-27Add '1280W' (1280x768) resolutiontaw27
2008-07-26Add 'gentexture' utilitytaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-26Keep the list of rooms compactedtaw27
2008-07-26Camera position stufftaw27
2008-07-26Don't compile 'glcheck' (remove the GLUT dependency)taw27
2008-07-25Initial mouse stuff (needs work)taw27
2008-07-24Mouse stufftaw27
2008-07-24Make the music a bit quietertaw27
2008-07-24Do a final newline if showing the status linetaw27
2008-07-24More wrappingtaw27
2008-07-24Wrap render.c to 120 columnstaw27
2008-07-24Detect Vorbis buffer underrunstaw27
2008-07-24Fix command-line help stufftaw27
2008-07-24Formattingtaw27
2008-07-24Room recursion stufftaw27
2008-07-24'Dispatch thread aborting' is a debug messagetaw27
2008-07-24Add 'no-framerate-limit' and 'status-line' command line optionstaw27
2008-07-23Recurse into room connectivitytaw27
2008-07-23Game debug informationtaw27
2008-07-23Avoid the use of memcpy() to make the Vorbis block stitching make sensetaw27
2008-07-22Audio tweaks. I still don't understand...taw27
2008-07-22Progressive Vorbis decodingtaw27
2008-07-22Remove -g from AM_CFLAGStaw27
2008-07-21Silly number of indices fixtaw27
2008-07-19Lower 'clang' volume depending on speed of collisionweiss
2008-07-19Explode hookweiss
2008-07-19Lose fuel when collidingweiss
2008-07-19Radiation stuffweiss
2008-07-19Calculate collision with objects outside the current roomweiss
2008-07-19Actually recharge when landed on a platformweiss
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-18Texture loader fussinesstaw27
2008-07-18Tidy uptaw27
2008-07-17Take yaw into account to calculate proper starting coords for collision detec...taw27
2008-07-17Fix threading resource use bugstaw27
2008-07-17Restore collision detection, apparently fixing the 'drop through floors' problemtaw27