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/*
* audio.c
*
* Sound stuff
*
* (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* thrust3d - a silly game
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "types.h"
/* OpenGL initial setup */
AudioContext *audio_setup() {
AudioContext *ctx;
ctx = malloc(sizeof(AudioContext));
if ( ctx == NULL ) return NULL;
return ctx;
}
void audio_shutdown(AudioContext *ctx) {
free(ctx);
}
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