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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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render.c
Age
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Author
2008-07-24
More wrapping
taw27
2008-07-24
Wrap render.c to 120 columns
taw27
2008-07-21
Silly number of indices fix
taw27
2008-07-19
Radiation stuff
weiss
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-18
Tidy up
taw27
2008-07-07
'bools' use glUniform1i, not glUniform1f
taw27
2008-07-06
Second spirally thing when landed
taw27
2008-06-24
Comments
taw27
2008-06-21
Don't use shader for transparent back faces
taw27
2008-06-21
Fix z-fighting when looking at back faces
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Tidy up
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-21
Increase background light a little
taw27
2008-06-21
Stuff
taw27
2008-06-12
Reduce resolution of swirly texture
taw27
2008-06-08
Don't break when entering a non-existent room
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-05
Tweak spotlight attentuation
taw27
2008-06-04
Adjust lighting levels
taw27
2008-06-04
Disable OpenGL stuff at the command line
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-04
Typo
taw27
2008-06-03
Text rendering framework (foundation)
taw27
2008-06-03
Fix platform texturing issues
taw27
2008-06-02
Make shader lighting attenuation agree with fixed function version
taw27
2008-06-02
Swirly primitives aren't allowed to have colour
taw27
2008-06-02
Tweak warning messages
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Handle the unlikely case where FBOs are supported, but not shaders
taw27
2008-06-01
Multiple portability fixes
taw27
2008-05-31
Check for EXT_framebuffer_object before using FBOs
taw27
2008-05-31
Use GLEW
taw27
2008-05-28
Reflection stuff
taw27
2008-05-28
Swirlytron!
taw27
2008-05-28
Fun with shaders
taw27
2008-05-25
Shader fixes
taw27
2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-23
Use array buffer objects to speed things up
taw27
2008-05-23
Add light attenuation
taw27
2008-05-22
Make the lander stand out a bit more
taw27
2008-05-22
Subdivision fixes
taw27
2008-05-22
Polygon subdivision, spotlight testing
taw27
2008-05-20
Add shader lines for reflective dome
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-17
Fix radiation meter transparency
taw27
2008-05-17
Fuel and radiation meter functionality
taw27
2008-05-17
Border round radiation and fuel meters
taw27
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