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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Age
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Author
2008-08-06
Shader stuff
taw27
2008-08-06
Drop back to Blinn-Phong specular lighting
taw27
2008-08-06
Introduce 'v4conv3' conversion function
taw27
2008-08-06
Fussiness
taw27
2008-08-05
Phong model for lighting
taw27
2008-08-01
Make shader work on ATI
taw27
2008-07-31
Move things around. Specular lighting still not quite right...
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-30
Small shader tweaks
taw27
2008-07-30
Calculate specular highlights correctly
taw27
2008-07-27
Emissive textures don't reflect light
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-06
Second spirally thing when landed
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-05
Make the swirliness blue
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-02
Make shader lighting attenuation agree with fixed function version
taw27
2008-06-01
Comment typo
taw27
2008-05-28
More swirlytron
taw27
2008-05-28
Swirlytron!
taw27
2008-05-28
Fun with shaders
taw27
2008-05-25
Shader fixes
taw27
2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-16
Revert postprocess stuff
taw27
2008-05-16
Postprocessing stuff
taw27
2008-04-16
Initial import
taw27