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AgeCommit message (Expand)Author
2008-08-07Measure and subtract physics time from the waittaw27
2008-08-07Status line needs trailing spacestaw27
2008-08-07Sleep for the right amount of timetaw27
2008-08-07Only do timer query every few framestaw27
2008-08-07Initial timer query stufftaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Thrust control with mouse buttontaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Move shader utilities to a separate filetaw27
2008-08-06Check for shader linking errorstaw27
2008-08-04I am a muppet (remove duplicate rooms list shuffle)taw27
2008-08-01Add .gitignore filestaw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Plumbing :)taw27
2008-07-30Increase the frame delay a bittaw27
2008-07-30Only check for collisions in adjacent rooms when lander is close to edgestaw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Modelling stufftaw27
2008-07-28Tidying up physics.ctaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-28Don't complain if normal maps can't be loadedtaw27
2008-07-27Extend model format to include vertex normalstaw27
2008-07-27Don't push comment lines between quadstaw27
2008-07-27Formatting in model.ctaw27
2008-07-27Modelling stufftaw27
2008-07-27Add 'obj2model' programtaw27
2008-07-27Camera angle scalingtaw27
2008-07-27Add '1280W' (1280x768) resolutiontaw27
2008-07-26Add 'gentexture' utilitytaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-26Keep the list of rooms compactedtaw27
2008-07-26Camera position stufftaw27
2008-07-26Don't compile 'glcheck' (remove the GLUT dependency)taw27
2008-07-25Initial mouse stuff (needs work)taw27
2008-07-24Mouse stufftaw27
2008-07-24Make the music a bit quietertaw27
2008-07-24Do a final newline if showing the status linetaw27
2008-07-24More wrappingtaw27
2008-07-24Wrap render.c to 120 columnstaw27
2008-07-24Detect Vorbis buffer underrunstaw27
2008-07-24Fix command-line help stufftaw27
2008-07-24Formattingtaw27
2008-07-24Room recursion stufftaw27
2008-07-24'Dispatch thread aborting' is a debug messagetaw27
2008-07-24Add 'no-framerate-limit' and 'status-line' command line optionstaw27
2008-07-23Recurse into room connectivitytaw27