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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-08-07
Fix for 64-bit compatibility
taw27
2008-08-07
Tweak capability whinge messages
taw27
2008-08-07
Tidy up status line
taw27
2008-08-07
Put timer stuff in status line
taw27
2008-08-07
Check for EXT_timer_query before using
taw27
2008-08-07
Comment out debug lines
taw27
2008-08-07
Take seconds into account in physics timing
taw27
2008-08-07
Debug messages
taw27
2008-08-07
Measure and subtract physics time from the wait
taw27
2008-08-07
Status line needs trailing spaces
taw27
2008-08-07
Sleep for the right amount of time
taw27
2008-08-07
Only do timer query every few frames
taw27
2008-08-07
Initial timer query stuff
taw27
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Thrust control with mouse button
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Move shader utilities to a separate file
taw27
2008-08-06
Check for shader linking errors
taw27
2008-08-04
I am a muppet (remove duplicate rooms list shuffle)
taw27
2008-08-01
Add .gitignore files
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-30
Plumbing :)
taw27
2008-07-30
Increase the frame delay a bit
taw27
2008-07-30
Only check for collisions in adjacent rooms when lander is close to edges
taw27
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-30
Modelling stuff
taw27
2008-07-28
Tidying up physics.c
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-28
Don't complain if normal maps can't be loaded
taw27
2008-07-27
Extend model format to include vertex normals
taw27
2008-07-27
Don't push comment lines between quads
taw27
2008-07-27
Formatting in model.c
taw27
2008-07-27
Modelling stuff
taw27
2008-07-27
Add 'obj2model' program
taw27
2008-07-27
Camera angle scaling
taw27
2008-07-27
Add '1280W' (1280x768) resolution
taw27
2008-07-26
Add 'gentexture' utility
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-26
Keep the list of rooms compacted
taw27
2008-07-26
Camera position stuff
taw27
2008-07-26
Don't compile 'glcheck' (remove the GLUT dependency)
taw27
2008-07-25
Initial mouse stuff (needs work)
taw27
2008-07-24
Mouse stuff
taw27
2008-07-24
Make the music a bit quieter
taw27
2008-07-24
Do a final newline if showing the status line
taw27
2008-07-24
More wrapping
taw27
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