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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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types.h
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Author
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-25
Initial mouse stuff (needs work)
taw27
2008-07-24
Add 'no-framerate-limit' and 'status-line' command line options
taw27
2008-07-23
Recurse into room connectivity
taw27
2008-07-23
Game debug information
taw27
2008-07-23
Avoid the use of memcpy() to make the Vorbis block stitching make sense
taw27
2008-07-22
Progressive Vorbis decoding
taw27
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-18
Tidy up
taw27
2008-07-08
Restructuring of collision detection
taw27
2008-07-05
Option to disable music
taw27
2008-07-03
Thread safety stuff
taw27
2008-06-30
Decode and convert Vorbis files in a separate thread
taw27
2008-06-30
Interface to libvorbis :)
taw27
2008-06-29
Fast ramp-up of volume on starting, to avoid 'click'
taw27
2008-06-29
Seamless audio looping
taw27
2008-06-29
Audio stuff (broken)
taw27
2008-06-21
Basic audio framework
taw27
2008-06-21
Tidy up
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-01
Multiple portability fixes
taw27
2008-05-31
Use GLEW
taw27
2008-05-28
Collision response - make it possible to land
taw27
2008-05-28
Reflection stuff
taw27
2008-05-28
Fun with shaders
taw27
2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-23
Use array buffer objects to speed things up
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-17
Fuel and radiation meter functionality
taw27
2008-05-17
Use own convention for primitive types
taw27
2008-05-17
Initial audio framework
taw27
2008-05-16
Reshuffle lots of things
taw27
2008-05-16
Revert postprocess stuff
taw27
2008-05-16
Postprocessing stuff
taw27
2008-05-14
Hold FPS at around 100
taw27
2008-05-13
Stuff
taw27
2008-04-16
Initial import
taw27